Skip to main content

Bullet Time - the Art of Variable Speed Photography


Bullet time is a similar technique to Stop-motion animation, the main difference being the changing angle of a camera rather than the movement of a particular object. 

Stop-motion is an animation art that appears to give life to inanimate things and make natural the unnatural, sometimes demonstrating the impossible. It works by shooting a single frame of an object, then moving the object slightly, and then shooting another frame and so on and so forth.

Bullet time on the other hand is the extreme transformation of time and space - the capture of seemingly unfilmable events that are slowed down at a normal speed. This is almost impossible with one camera as it would have to move incredibly fast  (i.e. filming bullets) to keep up with a moving object, even in slow-motion. Technical variations include time slicing, view morping and virtual cinematography.

The first use of Stop-motion animation was in The Humpty Dumpty Circus (1897)by Albert E. Smith and J. Stuart Blackton, in which a toy circus of acrobats and animals comes to life. Other films using the technique include The Corpse Bride, Fantastic Mr Fox and Wallace and Gromit - all of which are animated films. Many people relate Stop-motion Animation to Photography rather than Cinematography because it is frame-by-frame rather than film. However, in more recent years the combination of Stop-Motion and film has become more popular as technology has advanced.

The first use of 'Bullet time' however was in the 19th century by Eadweard Muybridge - which was before the invention of cinema! He used a line of cameras alongside a racetrack to capture the motion of a galloping horse as it ran past. Each camera was attached to a taut piece of string that strecthed across the track; as the horse galloped past, the camera took the photo.

Other uses of bullet time have featured in films such as: Olympia (1936), Speed Racer (1966), Lost in Space (1998) and Buffalo '66 (1998).

 
Perhaps the most famous use of Bullet time is presented in The Matrix (1999) 'Dodging Bullets' scene. A large number of still cameras were set up around the actor, and were fired sequentially. The actor moved in slow motion whilst the cameras captured the scene, enabling a seemingly fluid movement. 
 

See here for the scene: Matrix Bullet Dodge
And here for the behind the scenes: The Making of the Matrix part 1


Once the scene was shot, software similar to morphing software interpolates between the images to allow the slow-motion feel. Due to this the editor was able to therefore slow down or speed up the action at will, creating a slow-motion feel to the sequence. Computer-generated backgrounds were then superimposed onto the film.



Bullet time is particularly effective as it captures a moment in time; the blink of an eye can become an entire sequence; the visually impossible becomes possible.



Comments

Popular posts from this blog

TRAILER REVIEW: STAR WARS THE LAST JEDI

Finally, after what feels like decades of waiting, it is finally here... After the epicness of The Force Awakens , and then the Episode 4 prequel Rogue One, who knew that it was possible to get even more excited about Star Wars? Following on from Episode 7, The Last Jedi promises more adventure, more action, and could possibly (just like The Empire Strikes Back ) be overshadowed by the dark side of the force - hence the red typeface perhaps? There were so many unanswered questions left after the last film: Who are Rey's parents? Who is Snoke? Has Luke already turned to the dark side? Will Finn survive? What is Snoke planning next? Will Kylo Ren eventually turn to the light, and be reunited with his mother? Will Leia be reunited with Luke? Who knows? But the teaser trailer does offer enough sneak peeks to let the entire Star Wars fandom start speculating and anticipating the movie's plot.  Besides, we've all watched it a million times now, right? WARNING: TEAS

STORYBOARDING: The Chess Player

A few months ago I was presented with the opportunity to create the storyboards for a student project at the University I had graduated from. Having always storyboarded my own projects, and used to drawing what I could see inside my own mind, I jumped at the chance to help visualise someone else's film. Everybody sees things differently. We imagine, we visualise in different ways. Maybe because our brains are wired differently, maybe because we all rely on different experiences or the things we've read. A wide shot to one person might be a close to another; or someone might prefer a high-angled birds eye view, whilst another a fish-eye lens effect. There are endless ways to visualise a story and we are all unique when it comes to this. So being tasked with aiding in the visualisation of someone else's film is by no means an easy feat. One must be able to see inside the director's mind, understand their vision and translate that into something that will reach and

Influences

All filmmakers are influenced by other people's ideas and creations. If one was to watch what everyone else was watching, then, in theory, one can only think what everyone else is thinking. This is why individual ideas and viewpoints are so important. A world where everyone has the same opinion would be a boring world indeed. My current influences are as follows: Film Directors: Peter Jackson J. J. Abrams Ridley Scott Georges Melies Tim Burton Photographers: Henri Cartier-Bresson Dorothea Lange Joel Robinson Ansel Adams Artists: Oliver Jeffers Alan Lee Beatrix Potter E. H. Shepard Judith Kerr Authors: Jane Austen J. R. R. Tolkien Michael Morpurgo Noel Streatfield Suzanne Collins Agatha Christie Classical Music: The Lord of the Rings/The Hobbit Soundtrack (Howard Shore) The Kings Speech Soundtrack (Alexander Desplat) Raindrop Prelude (Frederik Chopin) Dance of the Cygnets (Tchaikovsky) Mars/Jupiter (Holst) Liebesträum